ENT.Type = "anim"
ENT.Base = "base_structure"

ENT.PrintName 	= "Supply Cabinet"

ENT.Model		= Model("models/props_interiors/Furniture_shelf01a.mdl")

ENT.HP 			= 500
ENT.Pay			= 20
ENT.SupplyCost	= 75
ENT.SupplyDelay	= 1
ENT.Scraps 		= true
ENT.Save 		= false
ENT.Surplus		= 0
ENT.MaxStructs 	= 1

ENT.HealthRing  = {500, 35, -43}
ENT.SparkPos 	= Vector(4, 0, 0)

ENT.Upgrades = {
    {
	Level = 1
	},
	{
	Level = 2
	}
}